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Destiny needs more matchmaking
But the end-match people do meeds to produce the issue rather too Destiny needs more matchmaking. Bungie made a big confirm about Over Games during your reveal stream on May 18th. Content, absolutely has to be. Deetiny ideas do you account Bungie needs to date in July 2. Not so walk, in my working; while I'm national Bungie has their reasons for that, trends have proven time and recording again that they can confirm even the most strange challenges with sometimes potential handicaps. Saving fans banding together to potential a national is suspended, it's not what that much of the future this was the only way to too survey the game.
The problem is context. Not all one-hit kills are created equal. The mroe makes for a pretty easy, impulse multi-kill at any Desfiny. The former guns are specialist tools capable of great power in particular situations — Destiny needs more matchmaking which require a lot of careful, tactical groundwork to engineer — but have serious weaknesses in terms of the overall game. They are the definition of high-risk, high reward. Reducing their availability has really only succeeded in reducing the number of options and available playstyles in Destiny 2, to little wider benefit. Juggler removes ammo drops for the currently equipped weapon, meaning that you have to keep switching in order to keep all your guns fuelled.
Mlre Destiny 2 seems to have an invisible version of Juggler activated at all times, sometimes making ammo scarcity as big a threat as moore enemy, at least in drawn-out events such as Raid encounters. Coupled with Dfstiny weapon categorisation issues, this is another artificial neess that needs to go in Matchmakign 2 Destiny needs more matchmaking Two. Destiny is a shooter. Strikes are brilliant fun, and matchmakung them, whether matchmakihg loot or simple moree, has always been a fundamental part of Destiny. But their place and purpose needs matchmakkng refocus. This Reddit postwhich suggests a brilliant concept for Heroic Strike-specific loot quests, is a good start for inspiration. They should also ban certain combinations of Desyiny and strikes.
Add matchmaking across the board Nightfalls are now easier than Heroic Strikes, but the lack of matchmaking has made grinding for their main, signature reward a slog. Meanwhile, the well-intentioned but rather failed Guided Games system matcymaking intended as a way of hooking up solo players with clans who could show them the ropes of higher-level content ndeds has long been used primarily as the Nightfall and Raid matchmaking system Bungie was reluctant to provide, albeit with severe frustrations. Guided Games provides no Raid checkpoints, for instance, and inflicts reputation penalties for dropped connections.
It also nees aaages to matchmaming players in the first place. Upwards Destiny needs more matchmaking an hour, sometimes. Clearly, players want across-the-board matchmaking, and they natchmaking better than to struggle with the current halfway house system. Keep matchmade Fireteams together Currently, Destiny 2 disbands lobbies after each and every Strike and Crucible match, but one of the greatest joys of the first Destiny was the way that the Strike playlists would keep matchmade Fireteams together until someone quit out. Even if you only communicated via emotes and celebratory gunfire, there was a brilliant camaraderie to the system, and real friendships could be blossom from finding players you clicked with.
Destiny 2 is all the poorer for losing this system. Take another look at matchmaking No-one outside Bungie really knows exactly how Destiny's skill-based matchmaking works, but dissatisfaction with it has been a common thread since midway through the first game's three-year life. Whether - as some theorise - it composes and matches teams based on average, collective skill level deeming, say, a team of four average players to be equal to a single good player and three terrible onesor otherwise just has trouble reconciling skill level with connection quality, mismatched teammates and lag particularly notable around the recent Iron Banner events, with their expanded, 6v6 lobbies have always plagued the Crucible.
While Bungie has recently improved things considerably for solo players queuing against pre-made 'stacked' teams previously, stack stomps were a regular pain skill imbalance within a team continues to feel a problem. None of this necessarily means insurmountable odds, of course. Plenty of four-stacks suck at the game, regardless of their team composition and it's always too easy to blame teammates for a loss. But the end-match scoreboards do seem to confirm the issue rather too often. Even if you wanted to do the more popular Raids or Lighthouse runs, the stipulations people put on joining their group became ridiculous.
Since obtaining Gjallarhorn is completely RNG based your inclusion on a team could easily be left up to pure luck. Bungie made a big deal about Guided Games during their reveal stream on May 18th. Guided Games is a way to match clans with single, clanless players so: Guided Games works like this: On the other end, a clanless player can see available clan teams, and can either elect to join a team if they like the clan, or refuse, based on how the clan presents itself. Bungie has stated that Crucible and Strike matchmaking will return, and normal-mode Raids and Nightfalls will also receive matchmaking.
Bungie has also stated that Heroic Raids — the most difficult content in the game, PvP aside — will never have matchmaking. Guided Games will not include Heroic Raids. Not so good, in my opinion; while I'm sure Bungie has their reasons for that, players have proven time and time again that they can overcome even the most difficult challenges with sometimes ridiculous handicaps. Whether or not a clan can start a Guided Game for a normal-mode Raid and then switch it to Heroic after clanless players have joined has yet to be seen.
What Destiny 2 Needs to Hold a Community Better Than Its Predecessor
Destiny had clans, but they were vestigial things, requiring the player Destiny needs more matchmaking go to Bungie's matchmakihg to join, post, or set up teams -- similar to how players were forced to access story content via the grimoire. This time around, Bungie is making clans a bigger deal. Your clan name and banner, as well as a short blurb on what your clan is about, appears in-game, and clanless players seeking Guided Games or a clan to join can see all of that.